

You can usually see the tops of their heads if you look closely. Grab it, but watch out for the ninjas, who hide behind trees, pillars and other obstacles. The first thing you see in here is a +1 Endurance capsule right next to the entrance. Gather the experience if you need it, and head for the purple bar on the area map.

Now that we're back to controlling Vegeta, though, let's swing by the level 30 Vegeta door south of Goku's home in East District 439.
#Dbz legacy of goku 4 indiegogo android#
Our next task is to fly to the Tropical Islands and stop Cell from absorbing android 18. Now it's Gohan and Goku's turn in the chamber.

Trunks has learned Sword Blast and Vegeta can now use the Energy Punch. Head back to the Hyperbolic chamber, where Vegeta and Trunks are finally emerging. >After Cell knocks out Piccolo, absorbs 17, and is about to kill Tien, Goku shows up and whisks you back to the Lookout. The fight isn't over though, and you've got to work her down to about a quarter of her original health before Cell shows up to put a stop to things. Work him down to about 50 percent health and you'll see another cutscene. The area is smaller here, so it'll be tougher to bounce him around. Now use the flight circle to move on to the next island, where the fight begins anew. If you're low on life, use your Super Namek ability to regain your health. You might want to grab the energy and health in the boulders before you get him down to this level.įile:Dbzgoku2 Roshiislandandroidfight 01.JPG Once the androids flee, you're stranded on a hunk of rock. Once you remove the first third of his health bar, the battle stops as the island you're on crumbles. Just be careful of his energy attack, as it takes off quite a bit of health. Just turn Super Namek, find that all important rhythm, and bat him around.

He's actually not all that tough as long as you're in the Level 35 range. Take the newly crated flight circle in the southwest corner of the Island and its time to fight 17. When you try to enter Roshi's house, you'll be accosted by 16,17, and 18. Leave everybody else behind and return to the island. As the rest of the team enters the chamber, Goku asks Piccolo to guard Roshi Island in case the Androids attack. Down the stairs you'll find the rest of the crew waiting to enter the chamber. Head into the interior of the lookout and make a right. Talk to Korin and he'll offer to trade you a Sezu bean for three fish. Go to the lookout, but before you enter the building, take the flight circles in the northwest and northeast parts of the structure to fly to Korin's Tower. Suddenly recovering, he suggests that the group head to the Hyperbolic Time Chamber on Kami's Lookout in order to cram some extra training in before the big fight. Goku is resting on the top floor of Roshi's home. Use the world map just south of the lab and head to Roshi's Island. Trunks will blow that up as well, but this time an alarm is triggered causing the entire building to collapse as soon as you exit. After Trunks destroys it automatically, enter the next room to find the master computer. Once Krillin joins you, take the door in the northwest corner of the room to find the tank where Cell is being created. Switch to Trunks, work him up to level 30 if you haven't yet, and head into the door, which leads to Dr. Keep going north past the ruins of Gero's base and you'll find a Level 30 Trunks door to your west and a save point to your east. Follow the path and you'll eventually find one of the Missing Nameks. Since he's now at least up to level 25, take some time to build him up to level 30 if you need to and enter. It's the horizontal green bar on the map. Along the way, you'll notice a level 30 Piccolo door that we hadn't been able to enter before. Return to the Northern Mountains and head back to Gero's base, watching out for the new, tougher blue snakes. Thank you for all of your support throughout the years - CoolROM will continue strong.Northern Mountains Revisited Now we've been switched to Trunks and we've got a new quest: to find and destroy the computer in Dr. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
